Even moreso than the other dummies, it is an essential part of Three Blades or Four Blades weapon crafting strategies. For example, hitting the dummy's head, whose Light Affinity is 100, will raise the Dark Affinity of the weapon. Striking it with a weapon will gain levels for that weapon in the opposed affinity to the one at 100. It has an Affinity (at 100) on each of its body parts. It only appears after an event which begins after Ashley opens the Chest in Catspaw Blackmarket. The Affinity Dummy can be found in the Worker's Breakroom in the Wine Cellar. The dummies are essential for Raising class and affinities on weapons more quickly and easily. The high defense of the dummies typically reduces damage to very low or one, and though they all drop something when killed, this is but a token and not a useful way to obtain items. There is no such thing as a target with no Affinity, so even though one might think that the Dummies that have 100 to all Affinities would not affect the elements of weapons, they in fact count as Physical and can reduce elemental affinities (except for the Affinity Training Dummy, of course, and the Evil one). Other times, the difference is HP plus an additional Blunt etc weapon 'Type' resistance, but in the case of Phantoms, that is only the case if you do not hit them in the place they are most vulnerable, in which case, the resistances are the same and it is back to being HP as the only difference again. Much of the time, the only difference between a strong version of a monster presented as a boss, or later in the game, is the amount of Hit Points (HP) they have. This can change the Affinity of body parts, especially noticeable if Ashley hits a Shield equipped with Gems, or a part of the body equipped with DAMASCUS Armor. Note that these statistics are "naked" equipment adds to their Resistances and attack just as it does for Ashley. ![]() The Affinity and Type Resistances, total health points, etc, of the rest are listed below. They basically launched three or four triple A titles within six months of each other! Then discarded Vagrant Story, the Mana and Chrono series like it was their fault that we couldn't buy all those big games at the same time.A few entities, primarily humans, are seen on screen in cutscenes and not available to engage in combat. Vagrant Story was out in May 2000, Legend of Mana in June 2000, Chrono Cross in August 2000, and Final Fantasy IX in November 2000. They set its release right up against Chrono Cross, Legend of Mana and, lookint it now, Final Fantasy IX, which are from Square as well so why put that much competition against a new IP you're investing so much money in?Īnd even if it didn't reached that 500k mark, it can't have fallen much short of it, so why not take the now established IP with a perfect Famitsu score and try again? It seems to me like any failure of sales for Vagrant Story was a failure of Square to properly plan a proper spread of the release dates of their games, and not a lack of quality or love for Vagrant Story. I can respect that it didn't sell enough. But anyways, didn't it hit that mark? How does a game as good as that simply disappear? ![]() Which I find kind of strange because people did sequels to games that sold a lot less than that. So why did it died? Do anyone knows why it didn't go forward as an IP? I looked it up and the same IGN article that says that it sold 100k copies within 20 days of the release says that a Squaresoft source told IGN that if it sold 500k copies they would go forward with a sequel. It received a 40/40 from Famitsu, sold 100.000 copies within the first 20 days of its release despite going against Chrono Cross and Legend of Mana being launched very close to its release (both sequels to some of the greatest SNES RPGs and beloved IPs at the time) and was basically well loved by everyone I ever talked to. I did see Final Fantasy XII having a ton of references to it, and the PS3 had it in the PSN, I think?, but otherwise nothing. Like Parasite Eve the IP died off with the PSOne and I never learned what happened to it. Years later when I got my first job and started my PS2 collection of games, I was certain that there would be a Vagrant Story 2 waiting for me to play. He was full of hyperbole, but as I played the game at his house, I couldn't help but agree that it was amazing. He couldn't shut up about how it was the greatest RPG ever and Squaresoft was full of genius and whatever. I remember when I was maybe 11 or 12 years old of playing Vagrant Story with a friend on his PSOne.
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